Working with Cinemachine

How to add Noise and create “Hand Held” effects to your virtual camera

When working with any Virtual Camera, you will notice that we haven’t covered one more tab within the settings. Under the “Aim” settings there is an “Noise” setting, the Noise setting has two settings within. One called “Nothing” and the other called “Basic Multi Channel Perlin”.

The use of the Multi Channel Perlin is to setup the virtual camera to have some unique jitter or camera shake or any kind of camera movement. This is great for adding more realistic “hand held” effect for your virtual camera. Under the drop down menu, you will see a list of Noise Profiles that can be selected.

If you select any of the profiles, you will see immediately what the results are.

This setting is the “Handheld Wide Angle Strong”

Feel free to select any of the profiles and experiment with them to see they can affect your game gameplay.



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Simon Truong

Simon Truong

A Designer, an Illustrator and a massive tech geek aspiring to become a professional Unity Developer.