How to install and use URP

Using the Universal Render Pipeline

We have been working with basic cubes and shaders, but now it is time to upgrade to the next level. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.

Image from Imhpoly.com

Downloading URP:

By default Unity doesn’t include the URP at installation, therefore we will need to download it from the Asset package manager. In the Package Manager make sure you select “Unity Registry” on the top drop down menu.

After in the search bar, type in “Universal RP” to find the URP to download.

Next in the Projects tab, we are going to create a new folder called “Settings” which we will store our URP assets.

In the new folder, we are going to create a new Pipeline Asset by Right clicking > Create > Rendering > Universal Render Pipeline > Pipeline Asset. Give the new asset a name, I just when by default and hit enter.

Applying the Pipeline to Unity:

In the Projects Settings (File > Build Settings > Player Settings > Graphics Tab. We are going to select the pipeline which we just created as the default URP. Click the circle icon on the right side to have an pop up to which you can select the URP.

Once that is done, you will noticed that the Lighting and textures of your scene would automatically update.

The Rendering has been updated so now you can see all textures in the scene

A Designer, an Illustrator and a massive tech geek aspiring to become a professional Unity Developer.