Creating a Keystore File within Unity

Adjusting the Publishing Settings within Unity for Google Playstore

The Player Setting:

Within the player settings (which can be access via build settings and on the bottom button “Player Settings”) we can see the information that Unity will provide to the google developer account.

Accessing the player settings within the build settings.
My company is called Pyxel Pulse Games

Splash Image:

Within the Splash Image, we can add in our own personal company logo and adjust how the logos are going to be presented. We can also add in a background during the logo scene which can be blurred and have transparency.

The final logo setting. The Unity logo is by default and mandatory if you are not an Unity pro member

Other Settings:

Next we are going to work with the “Other settings”. There isn’t much to adjust in this tab but more like a double check to make sure our Identification is correct. Here we can check if our company name is properly applied and set the version number along with Bundle version code. The Bundle Version code is only applied if you already have an existing game or application online, and wish to update the existing file. Each update would add one to the bundle code to keep things organized. Finally we have the Minimum API level which should be set to your desired android version.

Publishing Settings:

Finally within the publishing settings is where we are going to create our keystore file. A keystore file is basically a digital key that identifies the original creator and only allows that creator to adjust or tamper with the file.



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Simon Truong

A Designer, an Illustrator and a massive tech geek aspiring to become a professional Unity Developer.