Creating the ground works for a Stronger, smarter Enemy

Mines…Kamikaze Mines

Kamikaze Enemies… what fun

The Enemy Script

Forget Scatter bullets, this is more annoying…. don’t you dare imagine 10 of these things!

Because Scatter shot wasn’t enough…

The Graphics

Now imagine 10 of these bad boys… ha ha…actually, don’t

Stacking this game with another layer of difficulty, because setting my ship on fire isn’t enough.

The Graphics

Making your score and player stats save and load into other scenes

It is player feedback on how scr*wed you are.

The UI Manager Script

Oh nice, first demo where My ship isn’t in flames!

Making it even harder for me to test play

The Graphic

Having Secondary Fire Ammo pick up

The Graphics

The Player Script

What’s better than one laser? A Giant one!

Making a BFL for a BFG

How it works:

This is what I call “A pro gamer move” …Just don’t ask why my ship is always on fire.


The Script

Simon Truong

A Designer, an Illustrator and a massive tech geek aspiring to become a professional Unity Developer.

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