Creating the ground works for a Stronger, smarter Enemy


Mines…Kamikaze Mines

Kamikaze Enemies… what fun

The Enemy Script


Forget Scatter bullets, this is more annoying…. don’t you dare imagine 10 of these things!

Because Scatter shot wasn’t enough…

The Graphics


Now imagine 10 of these bad boys… ha ha…actually, don’t

Stacking this game with another layer of difficulty, because setting my ship on fire isn’t enough.

The Graphics


Making your score and player stats save and load into other scenes


It is player feedback on how scr*wed you are.

The UI Manager Script


Oh nice, first demo where My ship isn’t in flames!

Making it even harder for me to test play

The Graphic


Having Secondary Fire Ammo pick up

The Graphics

The Player Script


What’s better than one laser? A Giant one!

Making a BFL for a BFG

How it works:


This is what I call “A pro gamer move” …Just don’t ask why my ship is always on fire.

Reloading!

The Script

Simon Truong

A Designer, an Illustrator and a massive tech geek aspiring to become a professional Unity Developer.

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